#language framework
Explore tagged Tumblr posts
who-is-page · 8 months ago
Text
"You can't have [experience] because you don't identify as [label]!!!" how do I explain to people that experiences exist outside of and prior to the formation of specific language to talk about them
"You can't have [experience] because you don't think of it through [framework/explanation/etc]!!!" how do I explain to people that experiences exist outside of and prior to any formal cosmology, hypotheses, or explanation assigned to them
8K notes · View notes
deepjuillet · 1 year ago
Text
Becoming multilingual: Pitfalls of the 80-20 rule
Learning a language is an exciting process. Not only does it open new frontiers for you to discover the art and culture of a region/population, but it also enables your mind to think in a different way and improves your concentration and creativity. Being bilingual from early childhood brings neurological changes to our brains that help better cognitive functioning. From personal experience,…
View On WordPress
1 note · View note
thesaintofpatience · 6 months ago
Text
for all the excellent meta going around about the nine houses and linguistics and cultural homogeneity and so on, I am still desperate for more wildly divergent linguistics between the Houses
holding out for fourth house rhyming slang and seventh house ironic double-verlan and ninth house sign language (for communicating via mute skeleton constructs across snow fields) and third house fan language and handkerchief codes
what slang terms do criminals use in the Dominicus system and where have they bled into common parlance? Likewise what Cohort slang has become commonplace in Second and Fourth that’s totally incomprehensible to the Sixth? What Latin phrases (“fiat lux!”) are a commonplace part of the Sixth vernacular, archaic but comprehensible to Eighth, mystifying to Third? Did Dulcie’s letters to Cam and Pal include glossaries and marginalia explaining synonyms and divergent definitions? Did they develop their own shared vernacular, tempering Sixth House academic prose with Seventh poetic styles, their own shared slang and inside jokes?
What John-isms are retained in the Fifth and Second House (I don’t even mean memes here I mean idioms like “dime a dozen” and “burning the midnight oil” and “snug as a bug in a rug” and “the ball’s in your court”) but not the others? Conversely, what new idioms and aphorisms confuse the hell out of John with each new Cohort intake? Has “needle in a haystack” been replaced with “hyoid in an ossuary” where hydroponic farming is the typical means of agriculture? Instead of “every cloud has a silver lining” is it “even rusty blades have an edge” where weather is no longer as notable an influence on day to day life?
Do they still give each other peace signs? Flip the bird? Stick two fingers up? Is crossing one’s fingers still a hope for good luck or a threat (indicating crossing swords)? Which Houses are known to talk with their hands (🤌)?
I could think about this all day but the main image I have is of Gideon doing this (👌- Ninth House sign language, emulates a skeleton’s eye socket: “I see you/acknowledged”) to, say, Babs (from Third where the same gesture, “the pinch”, emulates gathering of fabric and/or skin to test quality and fragility and is typically deemed a derogatory gesture) and starts an inter house diplomatic fracas
811 notes · View notes
serpentface · 3 months ago
Note
Do you have any information on the root scholars that you can share? They’ve always been a cool cult/organization to me
Ok it’s a facet of the Eterhimhamdli religion, which is The most widespread single belief system east of the inner seaway (which isn't saying much in terms of scale but it's still pretty significant) and also one I've barely introduced so I'll go over it a bit here.
Eterhimhamdli has spread past its initial sphere of old (~500 years BP) southern Lowlands Yuroma kingdoms, has many folk practices, and has schismed a few times, so there's a good deal of cultural variation. But its basic tenants/tendencies are:
-Creator deities are wholly rejected, the universe is an interplay between non-personified dualistic forces of Body(evil)/Mind(good). In one schism, the interplay of these two forces is the Dream, in others dreaming is an aspect of Mind.
-Deities in general are not wholly at odds with Eterhimhamdli, but their importance is de-emphasized and worship is usually discouraged in favor of making them objects of contemplation and/or tutelary figures.
-The Mind of the universe exists as a collective soul from which human souls emanate
-every person has two souls: an egoistic soul that animates the body and an ethereal soul that animates the mind. The latter is conceptualized as a single drop from a greater sea of the collective soul.
-belief that true wisdom is derived through access to this collective soul.
-belief that the trappings of the the ego-soul and the body's demands inhibits access to said collective soul.
-belief in the concept of enlightened beings who gain full experiential knowledge of the collective soul while remaining in a body, thus becoming capable of directly communicating aspects of their wisdom to the masses.
the biggest schism in this religion is over whether enlightenment just means experiencing full knowledge of the collective before you die, or whether it means transcending the limits of the body entirely and functionally becoming an immortal, godlike being.
deities of older/other religions absorbed by Eterhimhamdli are often reframed as enlightened mortals.
-most sects believe that only sophont life (or sometimes Only humans) have a etherial-soul along with the ego-soul, while animals exclusively have the ego-soul. Plants and inanimate objects Usually aren't ascribed souls outsides of heavily syncretic folk practices.
-belief in a fundamental good-evil cosmic dualism, though in a fairly complex way (evil is a necessity for life that is to be tempered and grappled with, rather than outright vanquished from the world entirely). The notion of 'evil' here is most associated with bodily desires (this includes all bodily needs like hunger and thirst, necessary to support life but viewed dangerous in excess, and being the root of conflict and pain).
the evil nature of bodily desire is not About sex, but does translate to non-procreative sex being frowned upon to varying extents.
-belief that life is a state of internal warfare between the evil ego-soul and the good ethereal-soul, with the former being more powerful and influential. To lead a good life is to bring the ego-soul into equilibrium with the ethereal soul. To live a wise and venerable life is to fully tip the balance in the latter's favor (this is not an expectation for lay followers, as it is considered profoundly difficult and requires separation from worldly life).
-lay followers practice forms of temperance to bring these forces into equilibrium, priests practice forms of asceticism to subdue the ego-soul and gain experiential wisdom in the process.
-The way you balance your life has consequences for the afterlife. An evil life causes an eternal death (this is usually posited as an underworld), a life in equilibrium causes one to be reborn into a new human body (a neutral fate), and a good life results in full return to the collective soul (this is a state of complete peace and contentedness and access to infinite wisdom).
-A selection of hallucinogenic plants are central to the monastic/priestly aspects of the religion, being seen as the key method through which the body can be transcended and the ego-soul can be quieted in order to tap into the collective. Lay followers do not participate in this facet on a regular basis.
-Priests also participate in self-flagellation, as the struggle with physical pain is a key microcosm of the broader internal war with the ego-soul, and can be a source of wisdom and contemplation. They are extensively tattooed for partly related purposes. Laymen are not expected to flagellate as a practice but rather to apply teachings to/learn from struggles with everyday pain.
-Very complicated relations with violence as a concept. Some strains of Eterhimhamdli philosophy see violence as an exclusive result of evil to be avoided whenever possible (usually more completely by priesthoods than the wider societies they live in), others see it as a neutral tool in of itself that Can be a force for good when used wisely. (Large scale 'wise usages of violence for the sake of good', shockingly, tend to favor the in-group's position in preexisting ethnic/religious/territorial conflicts).
-Most sects are proselytizing and see conversion as a necessity to create a better world, and have broadly unfavorable views of other religious practices.
This does not extend to seeing all societies that practice Eterhimhamdli or even The Same Schism Of Eterhimhamdli in a positive light (the birthplace of this religion is currently about 60 semi independent city-states organized into leagues that are frequently at war with each other)
-Highly favors education, literacy, rhetoric, debate, and the acquisition of material knowledge along with deeper spiritual wisdom. Knowledge and wisdom are venerable traits and societies should be led by the learned, or at least by people under their guidance.
---
The Scholarly Order of the Root is one order of Lowlands Eterhimhamdli monastics, functioning as a closed cult/mystery religion. They’re based out of Suurota (one of the biggest Yuroma city-states and dominant member of its league). They're at the top of the league's hierarchy of monastics, very wealthy, and have some involvement in governance (being an advisory body to the magistrate).
The Scholars primarily interact with the general public by hosting many of the league's institutions of scholarship and philosophy, and some of the biggest libraries in this part of the world. Their institutions are used by laymen Suurota citizens and members of government for study, and they host monks and priests (uninitiated to the inner cult) in their halls.
Actual membership to the Scholars cult is limited, they neither expect nor want associates to participate in their rituals. Rather, they position themselves as teachers- revealing small aspects of their secret knowledge to laymen and the lesser monastics as a form of guidance, while keeping dangerous knowledge for only the trusted inner circle.
Their baseline belief system aligns with the general schema of Lowlands Eterhimhamdli (one of three major schisms of this belief system), but their closed cult practices revolve around fairly unique interpretations, understood to be the ultimate underlying truths of this worldview.
The Scholars focus on an extention the Mind-Body model of the universe where their synthesis is the Dream (this itself is not unique to this cult, but the depths of their focus is). Under this model, the world is the dream of the collective consciousness, and achieving enlightenment or even temporary lucidity can allow the dream to be shaped to one's will.
One of their most secretive practices is god-building, in which they utilize altered mental states to shape the fabric of the dream into entities they can use as personal teachers of secret knowledge (also as a type of magic in general, they use it to 'build' guardians and curses and the like).
The process involves using mild doses of Ur-Root brew (mostly derived from roots of the clonal Ur-Wood colony, whose bark has notable concentrations of dimethyltryptamine and also hosts milder fungal hallucinogens) while maintaining an object and concept as a focal point of concentration. The altered state provided by the Root allows the user some access to the wisdom of the collective soul, and they will experience secret knowledge and revelations about this object, how it can best be used (this will be supplemented by material knowledge about the subject). This process is repeated until the user experiences a sense of Presence in the object, which must be interacted with, given a name and a face. Through more repetition, the object is believed to be shaped into a sort of thoughtform god which has come into material existence via manipulation of the dream.
This is considered to take immense time and effort to come to completion, god-building projects can last for years and be the combined effort of multiple Scholars. In the end, you have shaped an entity to your will that can operate independently of you.
The Ur-Wood itself is the center of Scholar cult practice, as it is both the purveyor of their most important hallucinogen and believed to have been the first god ever shaped by this form of lucid dreaming (it's a pilgrimage site for Eterhimhamdli where thousands of followers have undergone Ur-Root trips over the past four centuries, using the woods as an object of contemplation). To them the Ur-Tree is the ultimate teacher of their cult, an extremely powerful built-god that has been involved in almost every journey to enlightenment and contains all these journeys within its substance.
They believe that communing with the tree via Ur-Root can grant access to all enlightened mortals- full trips (with a DMT breakthrough type experience) will often involve sensations of encountering entities, which they interpret to be these historical figures. Within their religious framework, they're kind of speedrunning enlightenment. Under most conventional frameworks, the teachings of wise and/or enlightened people are conveyed in writing or speech as things to Contemplate on one's own journey- you might be able to understand them Conceptually but true understanding is Experiential, a process that can take a lifetime. In their framework, they're both receiving these teachings directly AND embodying states in which they can experientially comprehend them.
That summarizes most of their secret practices, and the rest of their practice is pretty standard for devout Lowlands Eterhimhamdlist priests. They live a partly ascetic lifestyle, they bear extensive tattoos as a contemplation of pain and marker of their journeys, they flagellate, they use tutelary hallucinogens, they refine their non-experiential body of knowledge through debate and rhetoric, they work to accumulate both worldly and spiritual knowledge, they work as scribes, etc.
#When I say 'cult' I'm using the 'specific form of veneration within a broader religion' definition. These people are very well known#and established in the religious framework of the Suurota league and not like a weird fringe thing.#The practice of upper priesthoods retaining secret knowledge is pretty standard for this religious sphere. The general public knows#they are Hiding Knowledge and this isn't an issue.#A lot of their secret practices would be questioned or viewed as potentially heretical by other Eterhimhamdlists though#Particularly their speedrunning brute-force approach to acquiring wisdom and perception that they are directly communicating#with enlightened mortals. A lot of the philosophy of this religion focuses on the journey to arrive to these truths across the span#of a lifetime. Most historical figures though to have achieved enlightenment did so on their deathbeds after a lifetime of work#and communicated the most important parts of their knowledge with the little time they had left. That's kind of the point.#Also it would have to be rewritten from the fucking ground up but the story that Whitecalf was originally a prequel to involved#the Scholarly Order of the Root attempting to godbuild a person into a weapon against a 30+ years down the line beefed up#Imperial Wardin in an expansionist period and at war with the Suurotan league#The original story still had all the magic stuff so they actually kind of did turn a kid into a magic weapon of mass destruction#These places aren't right next to each other btw and they've had pretty minimal direct interaction until recent history due to#having a Massive Fucking Mountain Range between them#(and also a good deal of space between themselves and said mountain range)#The Yuroma-Wardi population does originally descend from the general area of Eterhimhamdli's birth but the group that#Established this population arrived after a couple generations of moving place to place (some settling) in exodus after being driven#from their homelands in an ethnic/religious conflict with one of the earliest Eterhimhamdli states#Yuroma-Wardi is also a kind of placeholder name that I need to change. They derive from speakers of the Yuroma language family#but would not consider themselves related to the contemporary ethnic groups that are called Yuroma
49 notes · View notes
skiddo-xy · 1 year ago
Text
Note to self: stop obsessing over which level of language learning you have to be at to say you speak it and instead keep working harder until you can get to a point where you can confidently say you speak it .
83 notes · View notes
plague-of-insomnia · 2 years ago
Text
What does “Akuma” Mean?
Sebastian refers to himself as an akuma (悪魔), which is often translated into English as demon or devil. But what does the word really mean?
Japanese has many ways to say “demon/devil,” and they don’t all mean the same thing. Akuma is the most common, generic word for a demon, and does not necessarily have any specific religious connotations, including whether or not it is “evil” (in the Christian sense).
Its two kanji roughly translate to “bad/evil influence.” However, it’s important to note that “evil” has a very different connotation in Shinto belief than it does in other religious/moral frameworks.
Tumblr media
This aligns with how Sebastian is often portrayed as a corrupting influence. Like a force of nature that can be destructive. The concepts of evil and sin like we find in Christianity and even Buddhism are not found in classic Shinto belief.
Let’s also not forget that part of why Yana uses “Akuma” is so she can make her famous “akumade” pun, or, as it translates in English, “simply one hell of a butler.”
Tumblr media
But, you ask, “POI, didn’t you define ‘Akuma’ as “the devil/Satan” in your vocab list for Vatican Miracle Examiner?”
Yes, I did. “Akuma” is used for “demon” for many religions, including Hinduism, Buddism, Islam, and Christianity. But the word itself isn’t exclusive to Satan, and often, when that is who is intended, in Japanese we write サタン (Satan) for clarity.
Tumblr media
So, no, Akuma doesn’t always mean Satan or even refer to a Christian entity. It doesn’t even refer to an entity that’s “evil” in the sense we think of in English.
It’s simply a generic term for a supernatural creature that is in opposition.
So Sebastian is not Satan, or Lucifer, or even a Christian demon (fallen angel) in canon. He is merely a corrupting influence.
165 notes · View notes
omegaphilosophia · 10 months ago
Text
The Philosophy of Natural Language
The philosophy of natural language is a branch of philosophy that explores the nature, origins, and use of language as it is naturally spoken and understood by human beings. It involves the study of how language functions in communication, the relationship between language and thought, the structure and meaning of linguistic expressions, and the role of context in understanding meaning. This field intersects with linguistics, cognitive science, logic, and semiotics, aiming to understand both the abstract properties of language and its practical use in everyday life.
Key Concepts in the Philosophy of Natural Language:
Meaning and Reference:
Semantics: One of the central concerns of the philosophy of natural language is the study of meaning, known as semantics. Philosophers explore how words and sentences convey meaning, how meaning is structured, and how language relates to the world.
Reference: Reference is the relationship between linguistic expressions and the objects or entities they refer to in the world. Philosophers like Saul Kripke and Hilary Putnam have contributed to understanding how names, descriptions, and other expressions refer to things in the world.
Pragmatics:
Context and Meaning: Pragmatics deals with how context influences the interpretation of language. It examines how speakers use language in different contexts and how listeners infer meaning based on context, intentions, and social norms.
Speech Acts: Philosophers such as J.L. Austin and John Searle have explored how utterances can do more than convey information—they can perform actions, such as making promises, giving orders, or asking questions.
Syntax and Grammar:
Structure of Language: Syntax is the study of the rules and principles that govern the structure of sentences in natural languages. Philosophers and linguists investigate how words are combined to form meaningful sentences and how these structures relate to meaning.
Universal Grammar: The concept of universal grammar, proposed by Noam Chomsky, suggests that the ability to acquire language is innate to humans and that there are underlying grammatical principles common to all languages.
Language and Thought:
Linguistic Relativity: The Sapir-Whorf Hypothesis suggests that the structure of a language influences how its speakers perceive and think about the world. Philosophers debate the extent to which language shapes thought and whether different languages lead to different cognitive processes.
Conceptual Frameworks: Language is often seen as providing the conceptual framework through which we interpret the world. Philosophers examine how language structures our understanding of reality and whether it limits or expands our cognitive abilities.
Philosophy of Meaning:
Theories of Meaning: Various theories of meaning have been proposed in the philosophy of language, including:
Descriptivist Theories: These suggest that the meaning of a word or phrase is equivalent to a description associated with it.
Causal Theories: These argue that meaning is determined by a causal relationship between words and the things they refer to.
Use Theories: Inspired by Ludwig Wittgenstein, these theories claim that the meaning of a word is determined by its use in the language.
Language and Reality:
Metaphysical Implications: Philosophers explore how language relates to reality, including how linguistic structures might reflect or distort our understanding of the world. This involves questions about whether language mirrors reality or if it plays a role in constructing our experience of reality.
Ontology of Language: This concerns the nature of the entities that linguistic expressions refer to, such as whether abstract objects (like numbers or properties) exist independently of language.
Communication and Interpretation:
Hermeneutics: Hermeneutics is the study of interpretation, particularly of texts. Philosophers in this tradition, such as Hans-Georg Gadamer and Paul Ricoeur, explore how understanding is achieved in communication and how meaning is negotiated between speakers and listeners.
Ambiguity and Vagueness: Natural language often contains ambiguity and vagueness, where words or sentences can have multiple interpretations. Philosophers study how these features affect communication and understanding.
Language and Social Interaction:
Language as a Social Phenomenon: Language is inherently social, and its use is governed by social norms and conventions. Philosophers study how language functions in social contexts, how power dynamics influence language, and how language can both reflect and shape social structures.
Language Games: Wittgenstein introduced the concept of "language games" to describe how the meaning of words is tied to their use in specific forms of life or social practices. This concept emphasizes the diversity of language use and the idea that meaning is context-dependent.
Evolution of Language:
Origins of Language: Philosophers and cognitive scientists explore how language evolved in humans, the relationship between language and other forms of communication in animals, and the cognitive capacities required for language.
Language Change: Natural languages are dynamic and constantly evolving. Philosophers study how languages change over time and what this reveals about the nature of meaning and communication.
Critique of Language:
Deconstruction: Philosophers like Jacques Derrida have critiqued traditional notions of language and meaning, arguing that language is inherently unstable and that meaning is always deferred, never fully present or fixed.
Critical Theory: In the tradition of critical theory, philosophers analyze how language can perpetuate power structures, ideologies, and social inequalities, and how it can be used to resist and challenge these forces.
The philosophy of natural language offers a rich and complex exploration of how language functions, how it relates to thought and reality, and how it shapes human interaction and understanding. By examining the nature of meaning, reference, context, and the social dimensions of language, philosophers aim to uncover the fundamental principles that govern linguistic communication and the role of language in human life.
24 notes · View notes
bacchuschucklefuck · 3 months ago
Note
LIVING for your ponytail Yugi he’s so cute 😭💖
thank u! i hold dear in my heart the way yuugi is like a little plushie that wants nothing more than to die a noble death
#not art#ask#probably why i also refuse to draw yami taller or with the chiseled jawline he gets in canon#thats a child none of us get to forget thats a child#there kind of is a sense of like. swimming through the currents of mythos to reach real life? in the original ygo manga#(mostly talking abt manga bc that's truly like the only ygo media I actually look at and feel a kinship with lol. idk shit abt the anime)#a lot of the story is told with a heightened sensibility a la sailor moon. exaggerated characteristics colloquialized events etc#it fits the way teenagers feel emotions yes but it is also Convenient. like the way kaiba drops the cuff key into the harbor#and it falls directly into jou's field of vision. that's not how that works in real life#it's kinda drag-like in tone. essential steps with spectacles as the mortar and emotional arcs as the throughline#yuugi's wish for kinship and understanding and appreciation is realized within this framework and then the framework like#packs itself up and exits stage left. it's a year-and-a-half-long dream. you only bring into real life what you think of to bring#and that like. kinda fits with how yuugi reads in the manga for me. where he's always reaching to be A Character while not being able#to stop being just a teen in some city at the same time right. listen i have pdfs worth of chatlog with friends abt gender reading#and all of the stuff with the cute little things whose specialty is being cannon fodder or sacrificial lambs and the dialectics etc in ygo#the toy is the actual character while the fantasy and you holding it is in fact the messy reality of you#would like to say ''yuugi looking cute as hells is important to all of that'' but tbh thatd be a lie lol#i do just think the star shaped ponytail is a good idea i wanna keep drawing. but also yeah softening takahashi's style is kinda#a shame but I do think for the purpose of my own art at least it is kinda somewhat intended as commentary? in a sense#big ups to my guy rest in peace you were doing all that straight lines and circles and chrome in ink in the year of our lord two thousand#it is INSANE that ygo ended looking like that. at that point in time. not my preference but neither is caving or deep sea diving#he and his assistants were doing that shit By Hand. do you know how fucked up that is#but yeah due to the art style being that kind of clean and geometrical and processed there is. not a lot of greeblies#as well as a lot more risk of tangents and things reading not super clear due to line uniformity etc#and I like my greeblies and am from the fuckass school of french language comic so. here we end up#one thing i pride myself on in my own art is doing my damn best to get across the texture and weight of subjects with just ink so#i do think i make yuugi extra squishy lmao. like if u ragdoll him at a wall itd make a thwack#and <3 i categorically refuse to make atem/yami any more solid <3#thank u for coming to my tedtalk sorry this happened under ur ask. actually not sorry its my house. welcome to my house
10 notes · View notes
quatregats · 1 month ago
Note
📻 + anyone you like
Going to do Ander and "El suïcidi i el cant" by Tarta Relena (unfortunately his playlist also seriously needs a revamp) - I like this song for him because I think that it has a good balance of self-confidence and emotional repression, and Ander is the sort of person both to be obvious about liking someone and to respond to rejection by being like "well I didn't need you anyways", which I think this song captures.
6 notes · View notes
lunar-years · 2 years ago
Note
🌹
“So I’m just supposed to step aside and let that abusive fucking cunt fucking hurt you all over again—”  STOP, Jamie tried to scream. Jamie tried to scream, but nothing came out. It was like his throat had closed up on him, and not only did his windpipe no longer seem to be working but the word was choking him. It was cutting off all his air, sudden and alarming like a slit to the throat, and Jamie couldn’t fucking breathe, and Roy was still yelling somewhere, anywhere, but it was all a buzz in his head now, impossible to understand the sentences. Abusive. A b u s i v e. And it was like that time he’d said traumatizing except not at all, and. And it wasn’t. It hadn’t been like that. The shape of it felt all wrong, and Jamie was choking on it ... “It wasn’t abuse,” he rasped out. And his voice was barely there, barely a voice at all. It came out so softly he couldn’t be sure that they’d heard him.  
90 notes · View notes
coulsons-left-arm · 6 months ago
Text
So out of need for comfort while I let the NyQuil work it's wonders, I decided to watch 7.09 of AoS for the whimsy and silliness (the beginning part when Daisy finally goes to Coulson and Coulson just goes off while explaining what he's been through just tickles me every time 🤭) bc that's what you do when you're sick.
But then I got to, "SOMEONE KEEPS TRYING TO KILL OUR PEOPLE. Why doesn't that piss you off?! It should." And I'm having thoughts, and they're sad, but they're also v hard to decipher bc my brain is literal soup, so I'm going to have to circle back eventually to try and pull them apart in a coherent manner that isn't going to be complete gibberish.
10 notes · View notes
justanawesomeowl · 4 months ago
Text
Me, resisting the urge to tell someone that they dont have a C2 just because they are able to discuss politics
6 notes · View notes
playstationvii · 7 months ago
Text
Jest: A Concept for a New Programming Language
Summary: "Jest" could be envisioned as a novel computer programming language with a focus on humor, playfulness, or efficiency in a specific domain. Its design might embrace creativity in syntax, a unique philosophy, or a purpose-driven ecosystem for developers. It could potentially bridge accessibility with functionality, making coding intuitive and enjoyable.
Definition: Jest: A hypothetical computer language designed with a balance of simplicity, expressiveness, and potentially humor. The name suggests it might include unconventional features, playful interactions, or focus on lightweight scripting with a minimalist approach to problem-solving.
Expansion: If Jest were to exist, it might embody these features:
Playful Syntax: Commands and expressions that use conversational, quirky, or approachable language. Example:
joke "Why did the loop break? It couldn't handle the pressure!"; if (laughs > 0) { clap(); }
Efficiency-Focused: Ideal for scripting, rapid prototyping, or teaching, with shortcuts that reduce boilerplate code.
Modular Philosophy: Encourages user-created modules or libraries, reflecting its playful tone with practical use cases.
Integrated Humor or Personality: Built-in error messages or prompts might be witty or personalized.
Flexibility: Multi-paradigm support, including functional, procedural, and object-oriented programming.
Transcription: An example code snippet for a Jest-like language:
// Hello World in Jest greet = "Hello, World!"; print(greet); laugh();
A Jest program that calculates Fibonacci numbers might look like this:
// Fibonacci in Jest fib = (n) => n < 2 ? n : fib(n-1) + fib(n-2);
joke "What's the Fibonacci sequence? You'll love it, it grows on you!"; n = 10; print("The Fibonacci number at", n, "is:", fib(n));
Potential Domains:
Gamified education
Creative industries
AI-driven storytelling
Interactive debugging
Would you like me to refine or explore additional aspects?
Certainly! If we were to imagine Jest as the brainchild of a creative coder or team, their portfolio would likely include other innovative or experimental programming languages. Let’s expand on this concept and invent some plausible complementary languages the same inventor might have designed.
Related Languages by the Inventor of Jest
Pantomime
Description: A visual programming language inspired by gesture and movement, where users "drag and drop" symbols or create flowcharts to express logic. Designed for non-coders or children to learn programming through interaction.
Key Features:
Icon-based syntax: Conditional loops, variables, and functions represented visually.
Works seamlessly with Jest for creating visual representations of Jest scripts.
Sample Code (Visual Representation): Flowchart blocks: Input → Decision → Output.
Facet
Description: A declarative programming language focusing on creativity and modularity, aimed at artists, designers, and 3D modelers. Facet could integrate well with game engines and creative suites like Blender or Unity.
Key Features:
Embedded visual tools for shaders, animations, and simulations.
Simplified expressions for creative coding (e.g., animations and generative art).
Sample Code:
shape = circle(radius: 10, color: "blue"); animation = wave(shape, amplitude: 5, frequency: 2); render(animation, duration: 10s);
Quip
Description: A lightweight scripting language built for humor, similar to Jest, but more focused on natural language processing, chatbots, and interactive storytelling.
Key Features:
Syntax mirrors conversational English.
Designed for AI integration, especially in storytelling apps.
Sample Code:
character "Alice" says "Hello! What's your name?"; user_input -> name; character "Alice" says "Nice to meet you, {name}!";
Cryptic
Description: A language for designing cryptography algorithms and secure communications. Aimed at developers interested in blockchain, encryption, or cybersecurity.
Key Features:
High-level abstractions for cryptographic primitives.
Secure-by-design philosophy.
Sample Code:
key = generate_key(algorithm: "AES", length: 256); encrypted_message = encrypt("Hello, World!", key); print(encrypted_message);
Harmony
Description: A reactive programming language for building interactive user interfaces, designed to be highly interoperable with Jest and other tools in the suite. Perfect for web developers and app creators.
Key Features:
Two-way data binding with minimal boilerplate.
Component-based architecture.
Sample Code:
component Button { state: clicked = false; onClick() { clicked = !clicked; alert("Button clicked!"); } } render(Button);
Inventor’s Vision
The coder or team behind Jest and these complementary languages would likely be passionate about:
Accessibility: Making programming intuitive and fun for people of all skill levels.
Playfulness: Infusing coding with creativity, humor, and expressiveness.
Interoperability: Ensuring all their languages work well together for larger projects.
Would you like me to dive deeper into one of these languages, conceptualize others, or expand Jest further?
Expanded Concepts and Bridge Languages
Pantomime
Expansion: Adds support for AR/VR interfaces where users use gestures to program logic in 3D space. For example, drawing a loop physically creates a repetitive cycle.
Bridge Language: GestureScript: Converts AR/VR gestures from Pantomime into traditional code for broader applications.
Facet
Expansion: Enhanced for generative AI tools, allowing users to define complex artistic styles and AI-driven procedural designs.
Bridge Language: PixelForge: Focused on exporting Facet code into game engines, enabling real-time rendering pipelines for interactive environments.
Quip
Expansion: Includes pre-trained AI models for dynamic storytelling, allowing Quip scripts to evolve based on user interaction.
Bridge Language: Narrate: Combines Quip scripts with voice-to-text technologies for live storytelling in games or educational tools.
Cryptic
Expansion: Introduces quantum-safe cryptography primitives and allows simulation of blockchain-like ecosystems for testing purposes.
Bridge Language: CipherBridge: Translates Cryptic code into various blockchain frameworks like Ethereum or Solana.
Harmony
Expansion: Gains support for cross-platform development, allowing users to write code for web, mobile, and IoT devices simultaneously.
Bridge Language: Symphony: Converts Harmony components into platform-native scripts for seamless integration.
Additional Bridge Languages
Echo: Bridges Quip and Jest, enabling storytelling code to trigger functional scripts for immersive experiences.
Morph: A universal language that compiles any Jest family code into executable binaries for specific operating systems.
Thread: Integrates Cryptic and Harmony to build secure, reactive user interfaces for fintech applications.
Canvas: Bridges Facet and Pantomime to create interactive art in AR/VR, blending visual coding with gesture inputs.
Let me know if you'd like a deeper dive into any specific language or bridge concept!
Here's a detailed exploration of Echo, Morph, Thread, Canvas, and all previously mentioned languages, emphasizing their unique applications and advanced functionalities.
Expanded Bridge Languages
Echo
Purpose: Links storytelling elements in Quip with functional programming in Jest, enabling dynamic, immersive interactions between narrative and logic.
Key Features:
Story-driven logic triggers: e.g., a character’s dialogue prompts a database query or API call.
Integration with AI tools for real-time responses.
Use Case: AI-driven chatbots that incorporate both storytelling and complex backend workflows.
Sample Code:
story_event "hero_arrives" triggers fetch_data("weather"); response = "The hero enters amidst a storm: {weather}.";
Morph
Purpose: Acts as a meta-compiler, translating any language in the Jest ecosystem into optimized, platform-specific binaries.
Key Features:
Universal compatibility across operating systems and architectures.
Performance tuning during compilation.
Use Case: Porting a Jest-based application to embedded systems or gaming consoles.
Sample Code:
input: Facet script; target_platform: "PS7"; compile_to_binary();
Thread
Purpose: Combines Cryptic's security features with Harmony's reactive architecture to create secure, interactive user interfaces.
Key Features:
Secure data binding for fintech or healthcare applications.
Integration with blockchain for smart contracts.
Use Case: Decentralized finance (DeFi) apps with intuitive, safe user interfaces.
Sample Code:
bind secure_input("account_number") to blockchain_check("balance"); render UI_component(balance_display);
Canvas
Purpose: Fuses Facet's generative design tools with Pantomime's gesture-based coding for AR/VR art creation.
Key Features:
Real-time 3D design with hand gestures.
Multi-modal export to AR/VR platforms or 3D printers.
Use Case: Collaborative VR environments for designers and architects.
Sample Code:
gesture: "draw_circle" → create_3D_shape("sphere"); gesture: "scale_up" → modify_shape("sphere", scale: 2x); render(scene);
Deep Dive into Main Languages
Jest
Philosophy: A playful, expressive scripting language with versatile syntax tailored for humor, experimentation, and creativity.
Core Application: Writing scripts that blend functional programming with a whimsical, human-readable style.
Pantomime
Expanded Features: Includes AI-driven gesture recognition for predictive modeling and natural motion capture.
Advanced Use: Developing AR apps for rehabilitation therapy where exercises are coded as gestures.
Facet
Advanced Use: Procedural generation in games, defining terrains, weather systems, and NPC behaviors with artistic flair.
Quip
Advanced Features: Integrates pre-trained language models for nuanced, character-driven dialogue trees.
Advanced Use: Creating adaptive narratives in games where user decisions alter the story arc.
Cryptic
Advanced Features: Quantum-safe algorithms and AI-enhanced key generation for unbreakable security.
Advanced Use: Designing multi-layered blockchain ecosystems with Cryptic’s high-level abstractions.
Harmony
Advanced Features: Adaptive UIs that respond to user emotion, tracked via AI-enhanced cameras.
Advanced Use: Apps for mental health, where interfaces adjust to user stress levels.
Proposed New Bridge Languages
Chord
Bridges Harmony and Facet for designing interactive music-based visual art.
Use Case: Music videos where the visuals respond to real-time sound input.
Path
Links Cryptic and Canvas for secure AR/VR environments.
Use Case: Virtual meetings in secure, customized 3D spaces.
Fable
Connects Quip and Pantomime for storytelling via interactive gestures.
Use Case: VR education apps where lessons are taught through immersive narratives.
Would you like a specific implementation plan for any of these languages or applications?
9 notes · View notes
lgbtlunaverse · 8 months ago
Text
Everytime I see that "fandom is worse now because all the POPULAR KIDS got into it" post or any of the bajillion similar ones I die a little on the inside. You all sound like a 34 year old white cishet self identified gamer scoffing about how "all these girls pretend to like anime when IN MY TIME they would have bullied me for being a nerd" before he goes on to watch 4 more videos from a youtuber who participated in gamergate.
11 notes · View notes
atthecenterofeverything · 6 months ago
Text
I feel like a lot of people who aren't familiar with regional minority european languages get this pretty warped view of them. like ireland is obvs not a 1:1 with colonised countries in the global south but even it is a pretty unique case in europe regarding the scale of violence of repression of populations otherwise parsed as white. in cataluña and breizh for example a lot of the more influent groups and parties in the broader independence movement are straightforwardly right wing and align their rhetoric of language and identity protection with white supremacy, with emphasis on the use of the regional language allowing an anti immigration stance to go more unchecked. in some cities in cataluña you can only get state funding from the town hall as an artistic group if at least 50% of your production is in catalan, effectively barring most migrants, who have to learn often english, then castellano, then catalan from obtaining this funding - this is just an example. linguistic and ethnic oppression during nation state building in france, spain, and other western emeuropean countries was definitely a thing, punishing children for speaking provencal, alsacien, etc. whivh had consequences in the modern day to some extent - and as materialists of course each specific independantist movement must be analyzed separately - but broadly speaking it is an error to afford those movements the same kind of "critical support" given to anti imperialist coalitions in the global south because they simply. aren't anti imperialist. and very often align themselves with the national right wing in the process
7 notes · View notes
codingcorgi · 1 year ago
Text
Tumblr media Tumblr media
I am not dead just severely busy! Days 74-109. I have so much to talk about this time!
So at work (Can't show that due to NDA) I've been bug chasing, and ultimately having to restructure many classes and methods to make one function work as intended.
Then for my C# final I'm still working on my .Net Maui project I finished the journals implementation, and added the event reporting function. I added the events to the journal entry for the day. If there are no entries yet it makes one. I am going to be using the library of microcharts that were used in xamarin (before Xamarin got depreciated into .Net Maui) now it can be used for .Net Maui. I'll be capturing data gathered in the journals to display on graphs to track progress in sleep disorders. At a later time I'll be getting it set up to grab information from sleep tracking apps on mobile.
In C++ my final is to make a game. I am making an adventure game where you can explore a village. It has lore, Easter eggs, and fun imagery (it's a console game unfortunately can't do Unreal). I have to change the code a bit but it has been fun to code!
I might have a contract role coming up for another game studio, so that's exciting.
My plans for the next few days is to get some functionality on the statistics tab in my Maui app, and get my C++ project more put together. At work I'm waiting on the senior dev to plan out how to fix the massive problem we have.
13 notes · View notes